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Why do we need operator overloading in classes (STL)?
I started working with the STL theme and now when working with a user-defined data type, you always need to overload operations in the class, why? They are obviously not used anyway, how to understand when and why you need to overload the operation and which one?
For example, here the operators return bool, but where do they return it and what happens after that?
class airtime
{
private:
int hours;
int minutes;
public:
airtime() : hours(0), minutes(0){}
airtime(int h, int m) : hours(h), minutes(m){}
void display() const
{
cout << hours << ':' << minutes;
}
void get()
{
char dummy;
cout << "\nВведите время (формат 12:59): ";
cin >> hours >> dummy >> minutes;
}
airtime operator+(const airtime right) const
{
int temph = hours + right.hours;
int tempm = minutes + right.minutes;
if (tempm >= 60)
{
temph++;
tempm -= 60;
}
return airtime(temph, tempm);
}
bool operator==(const airtime& at2) const
{
return (hours == at2.hours) && (minutes == at2.minutes);
}
bool operator<(const airtime& at2) const
{
return (hours < at2.hours) || (hours == at2.hours && minutes < at2.minutes);
}
bool operator!=(const airtime& at2) const
{
return !(*this == at2);
}
bool operator>(const airtime& at2) const
{
return !(*this < at2) && !(*this == at2);
}
};
int main()
{
setlocale(LC_ALL, "Russian");
char answ;
airtime* temp = new airtime;
airtime* sum = new airtime;
list<airtime> airlist;
do
{
(*temp).get();
airlist.push_back(*temp);
cout << "Продолжить (y/n)? ";
cin >> answ;
} while (answ != 'n');
*sum = accumulate(airlist.begin(), airlist.end(), airtime(0, 0), plus <airtime>());
cout << "\nСумма = ";
(*sum).display();
cout << endl;
delete temp;
delete sum;
_getch();
return 0;
}
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In my experience, operators are needed if you are using templates.
For example, stuff your objects into a std::vector and call std::sort(vec.begin(), vec.end());
In this case it will be used operator<
to sort the values.
or for example write your own function
<template class T>
T sum3(T t1, T t2, T3) {
return t1 + t2 + t3;
}
sum3(MyClass(), MyClass(), MyClass());
this code will only compile if you define MyClass::operator+. Didn't find what you were looking for?
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