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Why do Tilemap collisions disappear on build?
I built a map using TileMap, threw a TileMap Collision on an object with walls. Everything works in Unity, but when I build the project, the collisions with TIlemap disappear at the output. What could be the problem? Maybe some bug in the version of the unit or did I do something wrong?
Unity version 2021.1.3f1, building under Windows x86_64 using Mono
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