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Why do I have an error in my game code?
I am getting an error when launching the program
Traceback (most recent call last):
File "F:/Python/KolfBloodC/game3d.py", line 24, in <module>
drawing.world(player.pos, player.angle)
File "F:\Python\KolfBloodC\drawing.py", line 19, in world
ray_casting(self.sc, player_pos, player_angle, self.textures)
File "F:\Python\KolfBloodC\raycasting.py", line 43, in ray_casting
depth, offset, texture= (depth_v,yv , texture_v) if depth_v < depth_h else (depth_h , xh, texture_h)
UnboundLocalError: local variable 'texture_v' referenced before assignment
import pygame
from settings import *
from map import world_map
def mapping(a, b):
return (a // TILE) * TILE, (b // TILE) * TILE
def ray_casting(sc, player_pos, player_angle,textures):
ox, oy = player_pos
xm, ym = mapping(ox, oy)
cur_angle = player_angle - HALF_FOV
for ray in range(NUM_RAYS):
sin_a = math.sin(cur_angle)
cos_a = math.cos(cur_angle)
sin_a = sin_a if sin_a else 0.000001
cos_a = cos_a if cos_a else 0.000001
# verticals
x, dx = (xm + TILE, 1) if cos_a >= 0 else (xm, -1)
for i in range(0, WIDTH, TILE):
depth_v = (x - ox) / cos_a
yv = oy + depth_v * sin_a
tile_v = mapping(x + dx , yv)
if tile_v in world_map:
texture_v = world_map[tile_v]
break
x += dx * TILE
# horizontals
y, dy = (ym + TILE, 1) if sin_a >= 0 else (ym, -1)
for i in range(0, HEIGHT, TILE):
depth_h = (y - oy) / sin_a
xh = ox + depth_h * cos_a
tile_h = mapping(xh , y + dy)
if tile_h in world_map:
texture_h = world_map[tile_h]
break
y += dy * TILE
# projection
depth, offset, texture= (depth_v,yv , texture_v) if depth_v < depth_h else (depth_h , xh, texture_h)
offset = int(offset) % TILE
depth *= math.cos(player_angle - cur_angle)
depth = max(depth , 0.00001)
proj_height = min(int(PROJ_COEFF / depth),2 * HEIGHT)
wall_column = texture[textures].subsurface(offset * TEXTURE_SCALE, 0, TEXTURE_SCALE, TEXTURE_HEIGHT)
wall_column = pygame.transform.scale(wall_column, (SCALE, proj_height))
sc.blit(wall_column, (ray * SCALE, HALF_HEIGHT - proj_height // 2))
cur_angle += DELTA_ANGLE
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