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Why do console applications run via mono consume a lot of RAM?
I am writing a server for a mobile game in C#. Application, naturally, console. When it came time to test on a virtual server, a jamb got out. Ran through mono. It turned out that the application consumes 5+ times more RAM than on Windows. By the way, the VDS is running Ubuntu 14.04.
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It would be nice to have details of the type of the .NET version, Mono, and what type of memory you are measuring / comparing.
I just checked on my UDP receiver (Windows7 x64 .NET 3.5 vs. Fedora Linux 12 x86-64 Mono 2.10.2)
- the same.
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