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Why are matrices needed in Direct3D?
Why are matrices needed in Direct3D? Can they be replaced with arrays?
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Number, vector and matrix are all arrays. Just the dimensions are different. A matrix can essentially be represented as a two-dimensional vector (two-dimensional array). Finite matrices can naturally be replaced by vectors (one-dimensional arrays) - for example, a 3x3 matrix is replaced by a vector of 9 elements. But over time, you will get used to operating with matrices and they will be clearer for you.
And using a finite number of operations with matrices, you can perform rotation, scaling and other operations with shapes.
I recommend you read more about matrices. For many actions with them, the knowledge of high school is enough.
For example, habrahabr.ru/post/131931
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