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Volgarastraport2020-01-01 22:35:46
Game development
Volgarastraport, 2020-01-01 22:35:46

Which technology(s) to choose for the word game?

Once upon a time I wrote a game prototype on Flex (this is such a Flash UI framework).
Flash died a long time, unfortunately, but the desire to complete the game is not lost.
The game is not complicated - sections like drawer, pictures, buttons with hints, a timer, modal windows, a settings screen and, most importantly, you need to create the correct answer from a set of letters by dragging and dropping them like cubes. The states of the letters, the database, the effects should also be.
I wanted it for the web in the first place, but in the potential for mobile, you should not forget about it either.
What platforms, frameworks are best to use now for this?
Everyone advises Flutter, but I don't like JS, even if it's Dart. Or should you force yourself?
Xamarin makes a good impression, but I don't see how to build it for the web.

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Ivan Shumov, 2020-01-01
@inoise

If the web, then there are somehow no options other than js. Other client languages, today, it is fashionable to say and do not exist. For animations and graphics, there are css3 and svg.
For mobile platforms, everything is already much more interesting. You can also build a web application, but such things work very badly. It is worth writing natively, but here you need to understand under which platform

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Shohruh Shaimardonov, 2020-01-01
@joeberetta

Well, with or without monetization, if you want to make it both mobile and web, then I advise you to make a normal backend and connect it to the client via websockets / rest api (react / svelte / vue / angular - web // react native / cordova - mobile)

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