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Which is better for iOS game development: Unity or swift?
I don’t have any knowledge in C#, just like in Swift, so now I’m at a crossroads, what to choose for creating games for iOS? On the one hand, the multiplatform nature of Unity + C#, on the other hand, the native language for the platform, which in any case I will focus on. What does the respected community think?
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everything is very simple, it's strange that no one wrote, if 3d games - then c# & UNITY, if 2D then framework apple for games and swift
Well, it's up to you)
But if I were you, I would choose Unity
In general, Unity is better .
Because by today's standards, it's a masterpiece. The combination of ease of development (relative, of course) and a large number of features.
And it depends on the game. For example, if your games are quite simple, and you don’t look at android at all, and you want to put a very strong emphasis on the size of the application and / or on speed and power consumption, i.e. if you cherish and cherish your game, lick it to the ideal, then you can also Swift.
PS By the way, posing the question as "Unity or Swift" is not entirely correct, because these terms are from different categories.
For Unity games. If the game is great, you'll want to make it for other platforms as well.
I recommend Swift if this is an application that is very critical to resources and iOS features.
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