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It is better to take Unity , this is the best choice.
If you really want C++, and nothing else, then you can put all the logic in a DLL written in C++, and then connect it to the Unity game project.
Look also towards Unreal Engine - this is a really good and convenient engine, with beautiful code inside, from which you can easily sculpt what you want and modify it to your needs. And that's where C++ is used. In some cases, Unreal is even better than Unity (in terms of lack of restrictions). But the main disadvantage (for you) is that it's a monster, it pulls a lot of things with it, and the game will be harder than on Unity. Especially since you have a 2D card game.
Android and C++ are not best friends.
Java, Kotlin would be a much better choice
Answer in another question C/C++ Android Programming?
The unit is not quite C ++, but I think it will be quite convenient.
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