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afiskon2011-08-31 11:47:14
3D
afiskon, 2011-08-31 11:47:14

Which engine to choose for writing races or strategies?

Recommend some good game engine. From the wishes - a large number of users (programmers), sane documentation, code in C / C ++, OpenGL, BSD / MIT / LGPL license, flexibility (the ability to write both racing and strategy), the ability to script in Python or Perl. If with bindings for scripting languages ​​- then generally super.
I found some options through the Wiki (for example, FIFE) - but it's still difficult to assess how popular the project is, but I would like to make the right choice the first time so as not to relearn later.

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Weilard, 2015-03-26
@Weilard

I would suggest using the Unity3D engine, which is currently in its fifth version, which is open to everyone. Since this year, the subscription has been practically abolished, and anyone can use this engine. Unlike the previous year, Unity 5 offers the full arsenal of its tools available, i.e. There are no restrictions for free use. Shaders, lights, libraries, etc. The only restrictions apply to technical support and special services. It has little effect on the operation of the engine itself and the convenience of working with it.
An engine of this kind is good because it has a very powerful community, both foreign and domestic. The engine is multi-platform, which allows you to easily port games to a variety of platforms. In order to make sure that good games can be made on this engine, we quickly recall the recently released gaming products. Endless Space and Endless Legend come to mind first. Well, if you dig deeper, then Wasteland 2. Although the latter, I would not mention it, since it does not shine with beauty. From a very fresh Pillars of Eternity.
All the mentioned games are made by different developers and look different, which casts doubt on the artificially created stereotype that "the picture of the game is bad because Unity3D". It all depends on the hands of the developer, and not on the mystical rendering.
At the moment, there are only two really used engines on the engine market that have a good community, many examples and lessons. These are Unreal Engine and Unity3D. The rest of the game engines cannot boast the track records of those mentioned. They may be prettier, they may be more professional tools, but none of them are listed as being universally used.
Both engines are shareware, which means that you can start working with them right now. This minute. All functionality is open immediately, and as mentioned earlier - does not contain restrictions. The only thing you have to do after the release of the game is to carefully monitor your accounting, and as soon as the profit exceeds a certain amount, start paying royalties to the engine developer. These are already the details of the license agreement between the game developer and the engine developers.
But before that, you need to make a game, right?

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