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Artem Kalachyan2014-03-21 16:26:07
Game development
Artem Kalachyan, 2014-03-21 16:26:07

Which cross-platform 2D engine to take?

In general, today I was tinkering a little in the engines and realized:
- Corona SDK - expensive and online compilation waffle. I did not find the "collect" button And I had a question - what is there from the normal? Or that I was not able to cook quickly? From the wishes: - More or less high-level language. - Simplicity, ease of development. - A set of convenient tools (CocoStudio compares favorably in this regard) - Free / normal free version. For example, Gideros has restrictions on the free one - a splash screen that the game is written on it. - Not monstrosity. In principle, you can do 2D on unity, but why?
- Cross-platform. Well, android, aios and debugging on the desktop. The rest will be a nice bonus.

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4 answer(s)
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OnYourLips, 2014-03-21
@Bringoff

Unity

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FoxInSox, 2014-03-21
@FoxInSox

LibGDX (Java, building for iOS with crutches, free)
Marmalade (С++, not expensive license)
ps About Cocos-2dx, a lot of information, maybe you are looking for in Russian? Then yes, maybe not enough. A very popular engine.

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Antares19, 2014-03-23
@Antares19

Under your requirements - Unity3D definitely.
Once stood at a similar fork (albeit under a 3D engine). I regretted that I didn't choose Unity right away :)

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netSkinner, 2014-10-23
@netSkinner

I also recommend looking towards the Corona SDK.
This engine is very easy to learn and has a pretty decent community and detailed help.

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