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Which cross-platform 2D engine to take?
In general, today I was tinkering
a
little in the engines and realized:
- Corona SDK - expensive and online compilation waffle. I did not find the "collect" button
And I had a question - what is there from the normal? Or that I was not able to cook quickly?
From the wishes:
- More or less high-level language.
- Simplicity, ease of development.
- A set of convenient tools (CocoStudio compares favorably in this regard)
- Free / normal free version. For example, Gideros has restrictions on the free one - a splash screen that the game is written on it.
- Not monstrosity. In principle, you can do 2D on unity, but why?
- Cross-platform. Well, android, aios and debugging on the desktop. The rest will be a nice bonus.
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LibGDX (Java, building for iOS with crutches, free)
Marmalade (С++, not expensive license)
ps About Cocos-2dx, a lot of information, maybe you are looking for in Russian? Then yes, maybe not enough. A very popular engine.
Under your requirements - Unity3D definitely.
Once stood at a similar fork (albeit under a 3D engine). I regretted that I didn't choose Unity right away :)
I also recommend looking towards the Corona SDK.
This engine is very easy to learn and has a pretty decent community and detailed help.
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