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Where to store AssetBundles (unity) for the game?
I am developing an application, the question arose of storing localization files. Added AssetBundles, temporarily put on hosting. When installing the game, depending on the language of the system, the game loads sound and pictures in the amount of about 10 mb. On the hosting, the rules prohibit storing any kind of public and media content (photo/video/audio/file hosting, etc.) The question is, where do you store such files? If there will be 100 or 1000 downloads at a time, what will it withstand the load? What to pay attention to? Thank you.
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