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Where to start as a game programmer?
Hello, I would like to get advice from knowledgeable people. I know some basics of C++ and C# and would like to start learning the Game Developer subspecialty. Please advise me where to start? For example, disassemble some engine like Unity or read a specific book. I'm waiting for advice.
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>narrow specialty "Game Developer"
This is never a narrow specialty. For a long time one person cannot be prosharenny in all its aspects. It is better to specify what exactly you want as a result of training.
> where to start?
From the writing of the game, anyone: even Tetris, even next-get MMO. Nothing will work, but there will be a starting point and a basic understanding of what is happening at all.
Game developer is NOT a profession.
Specialty - a developer. A game developer is a job at a company that develops games.
Draw a grid in space using the language, move the camera to the grid so that it can move horizontally like in a regular shooter.
Next, make the borders of the grid.
I didn’t understand at all what you want, write a game from 0 and figure it out, or do you want to use a ready-made engine.
Time ugrohaete years 5 minimum.
There were such questions more than once:
GameDev - where to “step”, and how to get there for training?
How to get started in Game Dev?
What does it take to become a game developer?
You take an engine (Unreal or Unity to your liking), read the manual, parse the official tutorials, and then take the documentation for the language and the engine and make Tetris or snake, any primitive classic game. When you make a couple of simple toys, you will already better understand your capabilities. With such a mini-portfolio, you can go to the studio as a developer, or, if you have a lot of money and want adventures, you can try to make games alone and try to make money on them.
Try making your own simple games.
Tic-tac-toe, Snake, Tetris, etc.
Understand what a game cycle is, how simple 2D engines work. You can try to write your own simple move, it will pump you up a lot.
And then move on to units like engines. Your own will not be better anyway :) And unity developers are in demand now.
Approximately such a path was mine;) I'm not complaining)
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