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Where to read the theory of the economic model for the game?
Surely there are some theoretical studies on the topic, working algorithms, etc.
I decided "for fun", and at the same time, as part of improving my vue skill, to make a simple strategy. In my childhood (386, the first pentium) there was a game "president", I want to do something similar. How to implement programmatically I can imagine quite well, but how to create a playable economy. Even on the example of a primitive. It turned out to be difficult. I wanted to find examples or some reading on the topic and it turned out that it is not so simple. If there is something, I will be grateful.
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Here is how to make Excel calculate the balance: https://habr.com/post/430114/
For the first game, it is often advised to take the balance from the existing one (simply slam).
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