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When compiling a project to WebGL format, the characters move at a slower speed than in the engine. Why?
When playing in Unity, my characters move as I need, but after compiling to WebGL format, the characters start moving 10 times slower, how can I fix this, please tell me.
Line of code used to move characters:
transform.Translate(new Vector3(movementSpeed * -1, 0, 0));
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