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What will be more productive?
Hello, I am making a 3D game and now at the stage of creating a check whether the character is on the ground or not. So what will be more productive: Shooting a beam from the Persian down every frame, or checking if the collider of the Persian is in contact with the collider under the "Ground" tag?
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For check it is better to use a separate trigger. (A ray is just iterating over objects in the scene looking for suitable ones)
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