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What to use when developing a client-server application on Unity?
Hello.
I want to understand client-server development on Unity, but I don’t have any idea in my head what should happen there and how. For example, I kind of understand how everything works on the web: There is some kind of server (Example on nodejs), there is some kind of front (on jse) that asynchronously throws requests to it, receives a response, and renders it already at home.
What's in Unity? For example, I want to make online chess. Or some simple rts. What to use? And how right? What approaches generally exist?
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