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Cataykus2020-07-28 20:09:07
Unity
Cataykus, 2020-07-28 20:09:07

What to use when developing a client-server application on Unity?

Hello.

I want to understand client-server development on Unity, but I don’t have any idea in my head what should happen there and how. For example, I kind of understand how everything works on the web: There is some kind of server (Example on nodejs), there is some kind of front (on jse) that asynchronously throws requests to it, receives a response, and renders it already at home.

What's in Unity? For example, I want to make online chess. Or some simple rts. What to use? And how right? What approaches generally exist?

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SKEPTIC, 2020-07-28
@pro100chel

Photon server or like on the web. If this is chess, then even the rest api will be exported to php, python or node.js.
It is possible sockets and any language.

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