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What to read / watch on 3d geometry and computer graphics?
I am fond of the 3d theme. Mastered Blender, poked some engines. Tried OpenGL, didn't work. I looked at a dozen tutorials and manuals on the topic of graphics and mathematics.
Question: where should I start studying this area? I would like to learn how to write simple 3d and understand it.
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Try to figure out what is wrong in my project Demo https://github.com/Beginerok/Tropic-Island/
About 15 years ago, the book https://www.ozon.ru/context/detail/id/93117/ helped me a lot .
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