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What to read on the topic of game logic for a turn-based strategy?
Participated in the Russian AI Cup and faced the problem of interaction in the group. That is, the state machine works great when you don’t need to calculate the actions of your partners, but when you are trying to get into the lead, you need a much tighter interaction, and it’s only 5 units. Recommend an article or book on game logic applicable to the above problem.
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