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What to do if the button, when pressed, touches what is under it?
When you lose, a small square appears, on which the restart and home buttons are located. When you press the home button, the game button below it is also pressed, although the game buttons are covered by a collider attached to the cube that appears when you lose. The buttons are also slightly pushed forward from the canvas of the game.
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What? This is either a regular slider or just anchors on blocks:
If anchors, then they usually still make a smooth scroll, but this is already to your taste. Plus a couple of lines of js, so that the active item would change when the block to which it leads is in the field of view
Every Control element has an Enabled property. It determines whether the element reacts to any actions.
If something is not clear: MS Help
Yes, you need to read in English, because. into Russian translation written in places completely without spaces and completely nigrammatic
Is the RaycastTarget checkbox on the button image?
https://docs.unity3d.com/ru/current/Manual/script-...
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