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What steps are involved in making games?
Browsing YouTube and reading articles, I didn’t get the overall picture (Let’s say I created a diagram of an excavator I found out the proportions (Weight, Size, etc.) I made a 3d model, textures. For example, the bucket and individual parts are animated in blender, 3d max, etc., or in Unity or Unrial "Or is the 3D model set up in the engine itself? Why havok Physics, animation? Is it improved physics for unity? As I understand it, you need knowledge in mathematics and physics? Knowledge of c # (unity) or c ++ at the Juna level to start? Watching the code in the video already it's scary to start))) How do they do physics for a car, even if there are no data on the behavior of the car on the track and tools from large studios? Stacking up the new functionality in DOTS Physics ...
presentation from GDC 2010 pdf
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