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What should be done to make the trigger work on particles?
There are targets with "Is Trigger" and a flame thrower "Particle System", what should be set in order for the targets to trigger OnTriggerEnter2D ?
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Create a child object inside the particle, which is a collider, and give it an animation that simulates the movement of particles. On contact with it and process events. For performance, the best option, and the player will not notice anything.
Add particle colliders. It seems that this is in the system particle settings:
https://docs.unity3d.com/Manual/PartSysCollisionMo...
Well, you also need to understand that this is very fat in terms of performance! I would generate which thread is a fake cone ...
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