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What parameters can be used to segment players based on the results of the first session?
What general parameters can be used to estimate, as soon as possible after the end of a player's first day, the probability that this player will become active later on? And is it even possible?
Of course, each game has its own specific parameters that can be used as a criterion for evaluating a player. But perhaps it is possible to evaluate using only basic metrics, such as the duration of the first session, the number of quests / tutorials that the player completed in the first session, the number of sessions on the first day after registration, or something like that?
If we already had historical data, we could take the segment of the most active audience and calculate what parameters for these players differed on the first day from the average values. But since there is no data yet, I would like to get at least an approximate assessment of the quality of player involvement and an assessment of traffic sources at the earliest stages.
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