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"3D Math Primer for Graphics and Game Development, 2nd Edition"
"Mathematics for 3D Game Programming and Computer Graphics, Third Edition"
If you take C ++, then you need to know C ++ itself and about C ++ things more . Rather than math. Moreover, C++11/14 is being actively implemented now. Everything can rest on the fact that you will be asked 2-3 questions on matan and 50 questions on computer science and analysis of Alexandrescu code in C ++.
Start with the classics: Rogers D., Adams J. Mathematical foundations of computer graphics.
It is relevant even now, you will present the main processes, and only then modern technologies.
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