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Semyon Petrenko2016-01-17 22:31:05
Python
Semyon Petrenko, 2016-01-17 22:31:05

What literature to buy?

Economist, tower. Mat. analysis and other subjects - studied. There is a theory of C++ and python, I'm honing it in practice. Now I'm poking around in libraries, practicing. This is my hobby.
For starters, I want to cook up a 2D game with my own hands without editors, use as many self-written modules as possible and other things (the process of "cycling" itself is a pleasure).
I want to stock up on books. Which ones, in your opinion, are worth buying and which topics should you familiarize yourself with in general? (processing of images, sound, primitives and other things that you consider useful).

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Stanislav Makarov, 2016-01-17
@Pogremix

1) linear algebra and calculus. geometry;
2) start comp. graphics: www.amazon.com/Fundamentals-Computer-Graphics-Pete...
3) specifically on OpenGL: www.amazon.com/OpenGL-Programming-Guide-Official-L...
4) a book on mechanics, well, or chapters on mechanics from a physics textbook for universities;
5) I can’t tell you about the sound of the book, modern sound APIs for games and other virtual reality (that is, where 3D support is important) - OpenAL (cross-platform), XAudio2 (Windows).

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