Answer the question
In order to leave comments, you need to log in
What japan do you write games in?
And what games are 2D / 3D, etc.
p.s. Sorry newbie.
Answer the question
In order to leave comments, you need to log in
At the moment, all high performance games are written in C/C++ and no replacement is expected in the near future. But if you consider not particularly loaded games, then you can write on whatever your heart desires. From Lua to monsters like C# and Java.
PS MS started to cut cross-platform .Net, I think soon the share of C # will increase dramatically.
There are two popular options: C++ (for example cocos2d-x) and C# (Unity 3D).
The second is much easier, and it is worth starting with it.
With the imminent arrival of webcl on javascript, it will be possible to do any difficulties
In the last few years, Lua has become very popular for these things.
Go may turn out to be very promising for high-performance games (where they called C / C ++).
The C# offered to you is exclusively Windows, where the competition of people like you who want it is like herring in a barrel ;-). Do you need it?
In assembler mixed with binary code. Sometimes, with great reluctance, you have to write in pure C. Learn binary code, you won't regret it. YaP for suckers, only teapots write on them. The assembler is just nothing like that.
The main parting word: Even if you use some kind of PL, then never, never use any libraries of engines and frameworks !!!
Write everything from scratch! No dotnets, but what's there, you don't even need to use stl!
Only in this way will you reach the heights of mastery in writing games!
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question