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What is the working principle of Fastconnect for samp?
Hello, I would like to understand how fastconnect works for a faster connection to the Gta samp game servers. Thanks in advance for your reply.
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It is possible if there is an imperfection on the game server that can be exploited to quickly connect to the server. The difficulty is to find this vulnerability and understand it. And another difficulty is to know C ++. If these two difficulties are overcome, then I see no problem in writing my own fastconnect in C ++.
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