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ViktorDandarera2018-06-09 15:42:59
Python
ViktorDandarera, 2018-06-09 15:42:59

What is the most convenient engine/framework for developing 2D games?

What engine is more convenient and pleasant to write 2D games? I consider as options: PyGame, Kivy, LÖVE2D, Corona SDK. In the future, having gained some experience, I want to switch to Unreal Engine 4, but before that I need to learn C ++ and understand how GUI games work (I mean not in the terminal), as well as pull up linal and the rest of the theory. So now I want to develop on what I know - Python, Lua. Yes, maybe I don’t know them perfectly, but I managed to develop something on them, one trash in the terminal, but it’s at least something.

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5 answer(s)
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Uno, 2018-06-09
@Noizefan

Personally, I would immediately start with crosses and anrial engine - why waste time? Anyway, many decisions will have to be retrained from 2d to 3d, plus different languages ​​- not everything is as consistent as it will be in your story.

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Sergey Lerg, 2018-06-09
@Lerg

Check out Corona and Defold first, they have different approaches but both are pretty easy to learn and use.
In parallel, you can study C ++ and see what is more convenient for you there.

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Alexander Osherov, 2018-06-09
@Alexandr2001

unity games are written in c#

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GreatRash, 2018-06-09
@GreatRash

If Python and Lua, then Godot .

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dollar, 2018-08-07
@dollar

Try GameMaker Studio 2.
Pretty easy to learn from video tutorials.

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