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What is the math learning sequence for GameDev?
I'm currently reading the book "Glocking Algorithms" and I understand how effective my newly written code can be, faster, more beautiful and easier to understand, but all I had to do was figure out the algorithms. Or not everything? In the answers here, I saw that for gamedev, masthev, in addition to algorithms, linal and discretemat, is a little more matan. In the answers, again here, I found materials on these sections. But the only question remained unanswered - in what sequence is it to teach? Is there any established roadmap for this?
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Is there any established roadmap for this?Every game has different mechanics. And the required formulas, etc. depend on the mechanics of the game.
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