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KeterVik2018-04-22 21:32:25
Mathematics
KeterVik, 2018-04-22 21:32:25

What is the math learning sequence for GameDev?

I'm currently reading the book "Glocking Algorithms" and I understand how effective my newly written code can be, faster, more beautiful and easier to understand, but all I had to do was figure out the algorithms. Or not everything? In the answers here, I saw that for gamedev, masthev, in addition to algorithms, linal and discretemat, is a little more matan. In the answers, again here, I found materials on these sections. But the only question remained unanswered - in what sequence is it to teach? Is there any established roadmap for this?

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xmoonlight, 2018-04-22
@xmoonlight

Is there any established roadmap for this?
Every game has different mechanics. And the required formulas, etc. depend on the mechanics of the game.
The very first thing is to understand and learn the game loop and FPS.
Then - to make a banal movement of the square with a given constant speed.
Then - let him "feel the earth" (gravity).
Then - try to make him jump by pressing "jump". (platform)
Then - give him mass and teach him to push another square (collisions / collisions)
, etc.

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