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Found something more interesting Turbulenz
Networking, Multiplayer and Social Networking
Compression, encryption, reliable and unreliable messaging; Network lag compensation, server/client and p2p architecture; Integration with popular social networks including Facebook; Automatic player sign-in and access automatically handled
Hello.
I also became interested in making games.
Here I wrote a game - "snake" in HTML5.
Of course, the concept is not mine. I took a couple of
good scripts and started editing.
Collected ideas from friends what to add to the game.
It seems to have written, but I still do
n’t know a couple of concepts.
I wrote in pure HTML5 (I used the tag <canvas>
)
and JavaScript
.
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