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What is the difference between the implementation of sound on Android and iOS?
There are tons of music apps on iOS that require minimal audio processing latency. For example, a guitar effects processor - it is believed that it needs no more than 10ms.
While on android (sort of) there is no way to achieve such performance, even with more powerful hardware. This is true?
What is it connected with? Any fundamental difference in the sound driver? In the system architecture?
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In IOS you write in native language, while in Android everything is written in Java and it is handled by the java virtual machine in android which takes time as a layer. BUT you can also write in native C++ and for Android, for this you need the NDK
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