Answer the question
In order to leave comments, you need to log in
What is the difference between creating a 3d game and 2d (Unity)?
What is the difference between creating a 3d game in Unity in C# and 2d? I found suitable tutorials without garbage, like "do everything like me", but a 3d game is created there.
Thanks in advance.
Answer the question
In order to leave comments, you need to log in
Well, for starters, 2D games use sprites, atlases, etc.
In 3D games, everything is much more complicated (relatively), other shaders, 3D models, and textures/materials are used.
To put it simply, the directions are different:
3D:
Vertex shaders.
3D meshes.
Skinning.
Rigging.
Textures, materials.
3D physics.
2D:
Atlases.
Sprites.
2D physics.
Pixel shaders. (Although there are also vertex ones)
Sprite animation.
In general, a different technology stack is used to create 3D and 2D games.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question