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Kolya Babochkin2016-02-18 15:10:20
Web development
Kolya Babochkin, 2016-02-18 15:10:20

What is the best way to write a server for a Real-time browser game?

I decided to fulfill my childhood dream, to write a browser game FOR MYSELF . Thus, to learn something.
Although I have experience in programming in different languages, it does not apply to servers.
I wanted to ask about the best language and framework for writing a server based on my current "knowledge" . So that I learn something new, but do not learn a new language from scratch. And used already mastered.
The server should be productive, because in theory it should perform a lot of calculations and exchange between players in real time.
Here is a list of my "knowledge":

  • C++ - Good level, no experience writing servers. But the soul lies with him.
  • PHP - Good level, but sick.
  • JavaScript - Good level. I even used Socket.io for certain work tasks. As I understand it, you need to use Node.js
  • Java is weak. I know the syntax and "philosophy of the language", but wrote little
  • C#, ADO.NET, WCF.NET - Intermediate. He wrote back in his student years. I know the language well, I wrote a server-client application, about 20k lines

I would like to hear comments about each of the above languages ​​and frameworks suitable for my needs.
UPD: I also wanted to know what frameworks you use and for what tasks. Can you tell me the most convenient for my purposes

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2 answer(s)
S
sitev_ru, 2016-02-18
@sitev_ru

Choose any ... everything will be more than pulled!

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Nazar Mokrinsky, 2016-02-18
@nazarpc

All the mentioned languages ​​\u200b\u200bare suitable for yourself, there are enough tools for any choice

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