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What is the best version control system to use in Unreal Engine?
Good day!
Interested in the opinion of experienced UE developers: what is the best version control system to use?
The forums are talking about SVN, on one stream an environment designer wants to use Perforce.
I am familiar with SVN at work. I occasionally use Git at home. Not familiar with Perforce.
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SVN is mainly used by artists, for code it is better to use Git. Perforce is the same git, only paid and with a body kit on top. Theoretically, it better supports working with binaries (pictures, videos), which leads to a smaller repository size and can replace SVN for artists, and better understands the contents of files, but with the general availability of GitHub, Bitbucket and GitLab, I saw perforation only in large studios , the vast majority use git and don't care.
definitely not SVN (unlike HG/GIT it has a different branching/merge model, etc.) 1 repository on 1 of the sites, although with a huge amount of assets there are options, I tend to GIT, but Perforce is also possible (I haven’t used it, but I heard that big studios use it)
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