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Anton2020-06-22 12:11:09
Unity
Anton, 2020-06-22 12:11:09

What is the best solution for a simple isometric 2d game?

Hello!
I apologize for a possibly stupid question (

I'm just starting my development journey and I don't know a lot of things yet.
But there is a task, to write a small "game" isometric city (in 2D like simcity), where, depending on the level of parameters (which arrive from bd) this city will change (the parameters are lower and the city is worse), and there will also be several buildings that will be affected by the level of pumping of several individual parameters, again, the worse they are, the buildings are worse and vice versa better.

(in fact, this is not even a game, just dynamic drawing the city)

I have two options in my head now how to do this,
- a friend advised me to use a unit where there are sprites, and in general everything seems to be tailored for games (but as a result, the project should not be an application, so the choice here is only for webgl , which, as it turned out, is not yet very adapted to smartphones)

- on the other hand, I think you can use vue + laravel and draw the city itself using svg , draw city blanks and building blanks in advance, and then, depending on the arriving parameters, replace the "background" (the city itself) and using the coordinates of the building

Please help me decide which side better to go?
Or maybe there are other better solutions.

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yuopi, 2020-06-22
@ibnsan

This is a question for which there is no correct answer.
You need to try it yourself, especially at the beginning of the journey and choose what you like best.
Implement in 2 versions and don't be afraid to spend time - that's how learning happens.

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