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Legebocker2017-08-16 09:48:39
Programming
Legebocker, 2017-08-16 09:48:39

What genre of games is the most difficult to create?

I recently talked with one YouTuber (well, like a YouTuber. 50k subscribers) on the topic of what game I should create. If anything, then I have experience in creating games (albeit small). 9 moves forward (that is, the whole game). I had a choice between Rogue-like and a survivor. He said that Rogue-like (rather because he loves them himself), because he said they are the easiest to make. I asked why not a survivor? He replied that survivors are shit. I said a few examples, he replied that these are rare exceptions. So. Which is easier? Rogue-like or survival? light? (in terms of 2D)

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7 answer(s)
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index0h, 2017-08-16
@index0h

What genre of games is the most difficult to create?

Let me rephrase a little: what color are the fastest cars?
constructively))
Depends on TK. Here's an example: a game of tic-tac-toe, it would seem, what could be easier? But control through Kinnect, and visualization through Oculus Rift, of course, multiplayer, ratings, online communication of players, etc. Well, is it a simple game?))
It all depends on TK.

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Amfore, 2017-08-16
@Amfore

In my opinion, the complexity does not stem from the genre of the game, but from its features. Each game has its own mechanics and gameplay. For example, a simple platformer may turn out to be more difficult to implement than the same survival game, due to the peculiarities of its mechanics.
To summarize all my "verbal diarrhea", then the complexity of creation has nothing to do with the genre.

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GavriKos, 2017-08-16
@GavriKos

The easiest one is the one to which a lot of solutions are written, there are examples, analysis of mechanics and so on.
The most difficult one is the new one, which no one has ever made.

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HellWalk, 2017-08-16
@HellWalk

What genre of games is the most difficult to create?

MMORPG
It depends on the idea of ​​the game. I saw "games" whose code fits in ~ 10 lines. But the gameplay there is extremely primitive.

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devalone, 2017-08-16
@devalone

If you want to make a product that is in demand, then first of all you need to look at what the audience wants (you are not doing it for yourself), it is also desirable that you like it.
All are equally complex, some are less, some are more, it rather depends not on the genre, but on the functionality of the game, scale, etc.
Well, if you are going to make a typical stamped survival game with zombies, of which there are already a lot, then yes - shit, if there is an original idea, then no, the genre itself cannot be shit.
It depends on what game.. You can make a survival game using assets from a unit and a bit of your shit code, or you can come up with an absolutely unique world, like in Minecraft, for example, and implement it, the labor costs are completely different.

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Myxach, 2017-10-27
@Myxach

I also made my own terraria and how can I tell you. and after 1.5 years of working on it, I still haven’t found a job from the category: “I don’t know how to implement it”, even a clone of a gtashka tried to implement it for fun ... I made a prototype in a week. That is, the complexity is great, but I wrote without libraries and frameworks and even Google, but simply used Xna + Brain

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Vasily minodvesP, 2018-03-16
@benoni

And in general, which genre is the most difficult to create and which is the easiest? (In terms of 2D)

In terms of 2D:
The most difficult - RTS (a la StarCraft), RPG (a la Baldur Gates). Some more (depending on the scale of the game).
The easiest - scroll shooters, arkanoid, arcade games (Tetris, three in a row, pac-man, snake, etc.)
Medium difficulty - all sorts of platformers, possibly "rockalics"
In terms of 3D:
The easiest - probably a single-player FPS, some thread casual (like this cat simulator store.steampowered.com/app/329860/Catlateral_Damage ) .
The most difficult - probably almost everything else (depending on the scale of the game)

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