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What direction to choose at the university in order to work in the gaming industry in the future?
Good afternoon! Already at the end of this academic year I will enter the university, but I'm still not sure which direction. Maybe there are people who studied at any of the below attached? Please advise what is better for developing games in the future (as a programmer, of course).
- Fundamental informatics and information technologies (02.03.02)
- Mathematical support and administration of information systems (02.03.03)
- Applied mathematics and informatics (01.03.02)
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I strongly advise you to go to "Applied Mathematics and Informatics (01.03.02)". From my own experience, I will say that in this direction they usually devote more time to programming, computer architecture and software.
But ultimately, self-learning is the most important thing for working in the gaming industry.
What you will do after graduation from the university does not depend on the specialty. It does not depend so much that more than half of IT graduates sell bras on the market
A pure programmer (performer) should not care if he develops a game or something else. If the programmer is not completely "clean", but with a bias in game design, that is, he takes on other roles (and this is what is attractive in the gaming industry), then I would recommend considering the psychological direction. Suddenly. Programming is easier to learn if you have the ability for mathematics and love for logic, so you can master the language on your own, and then only endless practice. Although it is possible to combine both directions. For example, there is Applied Informatics in Psychology.
Well, in general, you can work without a university. But if it is the direction that interests you, then none of them. Better go to mathobes in some conditional MFTI - you can take the mathematical base.
I don't recommend going to college at all. Waste of time. We started studying C++ in applied mathematics in the 4th year!! In the 3rd year, we studied Fortran, which is now not fucking rested (only useful for general information). In general, there are many items "for general information" and little really important information for further work.
On your own, you can master all the same things slowly in a maximum of two years, discarding all the near-thematic nonsense that disappears from your head with lightning speed, you just have to finish your studies and go to work.
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