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What could be the problem with sound playback?
What can cause a bummer in sound reproduction? pastebin.com/kfKNpY2G
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1) Don't write b == true, just write (b).
2) GetComponent().PlayOneShot(Fire)
Don't do that, take the component 1 time on Awaik or Start. To understand why, read the full instructions on the site. docs.unity3d.com/ru/current/Manual
3) PlayOneShot can already play the sound, and you ask him to do it again without checking whether he is still playing the previous one or not.
As you read the instructions, learn C# as a language.
https://www.youtube.com/user/CBSystematicsTV/video...
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