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What can you advise to read for mastering modern OpenGL (preferably in conjunction with Delphi)?
I would like to get a recommendation for a book (or a course / tutorial, etc.) about OpenGL, as well as GLSL (including in English). It would be nice to use Delphi instead of C, but this is optional. It is desirable if the book focuses on all sorts of concepts and architecture, and not just a reference book. There is a book by Krasnov (2002). And in general I will be glad to any advice on this topic. (If anything, I was already advised to quit Delphi :) )
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You shouldn't use the words "modern" and "delphi" in the same sentence.
About to read:
handbook: docs.gl
bible: www.openglsuperbible.com
murzilki: nehe.gamedev.net
Well, to you personally, greetings from the last century - thedelphi.ru/les-opengl.php
glsl:
https://drive.google .com/open?id=0B4Mt9VV3phXyS1NN...
https://drive.google.com/open?id=0B4Mt9VV3phXya3R4...
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