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What book to choose to study computer graphics?
My main goal is to become a strong specialist in computer graphics programming.
I was advised to read Stolyarov's edition
www.stolyarov.info/books/programming_intro/e2
I started reading it, but asked myself this question - do I really need this approach?
In his edition, he talks a little about computers, Unix family, Pascal, Assembler, C, C ++ (read only 120 pages)
Other guys advise you to start with C ++ right away, the third one says - study computer graphics right away.
How should I be?
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Maybe. I had an authorization window for a proxy pop up before the request, then I switched to this window using selenium and entered authorization data for the proxy there, and pressed the confirmation button. And all
Other guys advise you to start with C ++ right away, the third one says - study computer graphics right away
My main goal is to become a strong specialist in computer graphics programming.
One of the best computer resources. graphics: https://www.scratchapixel.com/
Computer graphics is primarily a bunch of math and computer science. Therefore, you need to start with this. C++ is a minor detail in this case. It makes sense to learn the basics of pluses, and then, if necessary, finish learning some concepts. If I were you, I would think carefully about whether it is worth climbing into this topic if the question is to earn money on it in the more or less foreseeable future.
Other guys advise you to immediately start with C ++,If you do not know the language well, then yes it is worth learning it.
Stolyarov's editionTo be honest, I didn’t read it, but the table of contents looks like a simplified course on network and OS programming, it might make sense to read it as an extra. literature, if you do not understand the topic.
The language is completely irrelevant.
I studied computer graphics from Michael Laszlo's book Computational Geometry. There is code in C++, but I translated everything into Pascal and Delphi (in 1996-1997 I knew only these languages and was not friends with C++). This book alone really blew me away.
Then I taught 3D using the book "3D Graphics" by Ivanov and Batrakov, on the basis of which I managed to write a ray tracer with shadows and CSG from scratch.
OpenGL had to be studied on the docks, because then there were no books on this library
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