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What are the difficulties in creating a bot for an online game?
Actually, a lot of time. I decided to try to write a bot for an online game (ArcheAge) in c#.
The bot will work with the game application process.
What difficulties can arise when writing such a bot?
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What are the difficulties in creating a bot for an online game?
The first difficulty:
You need to clearly understand what you are going to do: how to receive data from the client, how to process it, how to send it back.
The second difficulty is to get valid data from the game, either in raw form, or already read from the client.
The third difficulty is to write logic for the bot, which, depending on the tasks, turns from ten scripts into a good AI.
The fourth difficulty: to transfer the results of work ai back to the client\server. Here, again, either interaction with the gui, or package substitution.
The fifth difficulty: with all this, bypass the protection sewn into the client from the army of fellows like you.
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