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What are game mechanics principles?
Hello!
I am currently participating in the Big Change competition, I am solving a case task with the team. Some theoretical questions are confusing: Since our main task is to make humanity friends with AI and make their interaction as effective as possible, let's now answer the question: what are the main game-mechanical principles that should be laid down in a game that solves the problem of interaction between humans and AI .
Further, it is proposed, on the basis of the written game-mechanical principles, to come up with an idea for the game and draw up a diagram depicting the player's user path. With the scheme, everything is clear, but what did they mean by "game-mechanical principles"? If someone could explain I would be grateful
PS The organizers themselves give a chatbot as an example of a possible game, where users will guess who is talking to them - a person or AI. So, what "game-mechanical principles" can be named, for example, for such a chat bot? Please explain, otherwise I don't quite understand what they want from me
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Game mechanics is a set of rules and methods that implements in a certain way some part of the interactive interaction between the player and the game. The whole set of game mechanics of the game form a concrete implementation of its gameplay.
This is exactly the "Profit!" that is mentioned everywhere, but is expressed not in real experience / income, but in "wrappers" (digital achievements, achievements, top places in the rating tables, etc.).
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