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Vladimir Grabko2016-07-23 20:00:55
OpenGL
Vladimir Grabko, 2016-07-23 20:00:55

What algorithm do I need to split into tiles?

I have a "visible" area (OpenGL). I want to break it into even 32x32 squares and then shove textures into them. In which direction to dig? (left or right does not fit :D)

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Vitaly Stolyarov, 2016-07-23
@VGrabko

Chunked Terrain

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