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What advice would you give for creating a game for the computer?
Hello toaster users.
My friend, a partner, had an idea to create a computer game. And at first there was courage, ideas, inspiration, successes, the game was almost finished, and even recognized as the best indie game in the Unity user community. But it so happened that when the founder recently did not have the opportunity to pay due attention to the development of the game, the developers and participants began to forget to complete the project, and the game died before it was born. I looked at the developments, sources and locations, studied the plot, and I will say that I understand what led to such an outcome. It's the 21st century, games on the Unity engine - to put it mildly, suck, especially if you don't bother at all, but clip like on a conveyor, by copying and pasting. The graphics are creepy, but in some places it seems realistic, but in general 2 out of 10, the plot is hackneyed, you guessed it, that there is a shooter, or a shooter, or an RPG - weapons, missions, the dead, the apocalypse. It may be stupid to create a new game, there are so many of them now, one is cooler than the other with twists and tricks, but damn it, why not. Take and make an interesting game. After all, a person already has experience and ideas. Give the game a second life. With a new plot, a new engine, with new characters. In the end, everyone has different tastes and preferences, and what can I say, there are individual searches, for oneself, and nothing can be done about it. There is also a sporting interest, will an unknown company be able to do something new and worthwhile?
QUESTIONS:
1) on what programs to write computer games [coding, graphics, animation, and so on.]
2) what programming languages to use to create a game.
3) what is the available engine to use for shooters + RPG
4) What subject, plot would you like to play? With elements of what?
PS I write books, so it will not be difficult for me to write a script and / or plot, perhaps something from my book or books will be included in the basis of the game. They tend to do it in Unity or Unreal, in C++ and JAVA. The screenshot is of the same game.
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None of the four questions can be answered definitively. Even if you try, you get something like this:
1) On those that you know or are ready to study, because their capabilities suit you. For programming - an IDE like Visual Studio, Eclipse and others, you can even write in Notepad ++ in old-school hardcore and then assemble it through the console, no one forbids it. The only question is whether it will be convenient for you in the process and whether it will optimally affect the development cycle. For texturing - Adobe Photoshop and other analogues, for modeling - Autodesk 3ds Max, Maya, Blender and others. For shaders and materials - the same IDE + in most SDKs for developing game projects already come with powerful visual tools. To work with audio - Ableton, FL Studio, Cubase and other sequencers, to work with video - Adobe After Effect and analogues. The choice of a specific software falls entirely on you and it is different for everyone.
2) Any one that will allow you to get the desired result and which you know, which you know how to work with and which will have the most productive impact on the development cycle. From C/C++ to Java and Lua.
3) Any one that meets the requirements of the future product (end platforms, support for the required technology stack, license, 2D / 3D, etc.) is suitable.
4) The taste and color ... How many people - so many opinions. Poll friends and stakeholders, research analytics from surveys of other companies, follow the trends in the gaming market, and draw conclusions.
The main thing is to clearly set goals and follow them, do not set the bar higher than your head, do not equal someone until you have several completed work products. Otherwise, the project will be doomed before the start of development. 40% of Indie projects die, 50% end up with a hat and only 10% succeed. And among them there are few shooters and RPGs, in fact. Each such project is unusual and unique, bringing something new to a dying setting or even opening a new one.
Can you write lyrics?
Learn python and write a text quest
Launch it on social networks and instant messengers
There is no silver bullet to become an EA in 10 years
Take and make an interesting game.
Enthusiasm alone won't get you far.
QUESTIONS:
1) on what programs to write computer games [coding, graphics, animation, and so on.]
2) what programming languages to use to create a game.
3) what is the available engine to use for shooters + RPG
4) What subject, plot would you like to play? With elements of what?
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