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Weird problem with opengl in visual studio 2015, after adapting from visual studio 2010. What to do?
In the last topic, I was told how to solve the problem with cli::array, but then errors appeared.
The ill-fated Form1.h uses OpenGL.h, which uses gl.h and glu.h, apparently bundled with the VC++ 2010 compiler.
Porting is a thankless task, but needs to be completed.
I think the next thing to do is to transfer all forms to QT so that there is a crossplatform.
Error LNK2028 ёё√ыър эхЎхЁх°хэє■ хххёхє (0A000110) "extern "C" void __stdcall glMatrixMode(unsigned int)" ([email protected]@[email protected]) t єёЎшшш "public: Open __clrcall OpenGLForm: :ReSizeGLScene(int,int)" ([email protected]@[email protected]@[email protected]) Cornea A:\cloud\work\Cornea (source) V1.02\Cornea\Cornea.obj 1
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