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Vertical camera in unity3d?
Hello everyone, I didn’t find something normal and correct option, how to make the camera vertical in the unit, that is, in portrait mode?
I created a camera, created a canvas, rotated the camera 90 degrees, 0 sense, the game is still horizontal, created a convas stuffed objects there, change the camera size, Sense - 0, the camera just renders the canvas - is it supposed to be like that?
How then to make it vertical?
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The shape of the camera does not depend on the rotation, but on the aspect ratio. The aspect ratio and resolution are toggled on the Game tab. If there are no vertical ratios (as on the phone), then you need to switch the entire project to development for the phone. This is done in the platform selection menu. I also advise you to read about the settings and properties of the camera object itself .
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