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Unreal Engine 4 throws an error when creating a project?
Running D:/UE4/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="D:/UE/MyProject2/MyProject2.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for MyProject2Editor (no existing makefile)
progress push 5%
Parsing headers for MyProject2Editor
Running UnrealHeaderTool "D:\UE\MyProject2\MyProject2.uproject" "D:\UE\MyProject2\Intermediate\Build\Win64\MyProject2Editor\Development\MyProject2Editor.uhtmanifest" - LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\??⥬\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
Reflection code generated for MyProject2Editor in 27,8746026 seconds
progress pop
Building MyProject2Editor...
Using Visual Studio 2019 14.28.29335 toolchain (D:\c++\VC\Tools\MSVC\14.28.29333) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10) .
Building 9 actions with 6 processes...
progress 'Compiling C++ source code...' 0%
progress 'Compiling C++ source code...' 11%
[1/9] Default.rc2
progress 'Compiling C++ source code... ' 22%
[2/9] SharedPCH.Engine.ShadowErrors.cpp
progress 'Compiling C++ source code...' 33%
[3/9] MyProject2.init.gen.cpp
c1xx: error C3859: ?? 㤠???? ᮧ???? ????㠫???? ?????? ??? PCH.
c1xx: note: ???⥬? ????㫠??? 1455: ???? ?????窨誮? ??? ??? ?????襭?? ?????樨.
c1xx: note: ???????⥫???? ᢥ?????: https://aka.ms/pch-help
c1xx: fatal error C1076: ??࠭?祭?? ??????????: ???⨣??? ?।?? ????७??? ????
progress 'Compiling C++ source code...' 44%
[4/9] MyProject2.cpp
progress 'Compiling C++ source code...' 56%
[5/9] MyProject2GameModeBase.cpp
progress 'Compiling C++ source code...' 67%
[6/9] MyProject2GameModeBase.gen.cpp
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