A
A
Alexey Zus2015-09-01 22:22:46
Vue.js
Alexey Zus, 2015-09-01 22:22:46

Unreal Engine 4. Blueprints\C++.?

Good day!
I would like to ask experts in this technology.
I heard that UE is famous for its graphics programming capabilities.
But it also uses C++ scripting capabilities.
The question is: Is graphical programming similar to C++ scripting?
If not, where is C++ commonly used, and where are blueprints?
Thanks in advance!

Answer the question

In order to leave comments, you need to log in

2 answer(s)
A
Alexey Yarkov, 2019-03-20
@jazzus

The tag selecthas scrolling by nature ))

S
Stanislav Silin, 2015-09-01
@lexzus07

Blueprints are good because they are executed in the manage environment and catching a segmentation fault is simply not realistic. I also heard somewhere that in the end there will be fewer logical bugs due to the fact that there will be no typos and schematic information is perceived better than code carpets.
But as always, you have to pay for everything) The developers themselves say that blueprints are executed on average 10 times slower than similar code on the pluses. Therefore, where greater performance is needed, total control over the allocation and release of memory, then one cannot do without pluses. Also, for large projects like UE4, the compilation time of C++ code becomes a significant problem. Having to wait about 30 minutes on a modern top-end machine to recopy the whole project, shall we say, is a little annoying. There are no such problems with blueprints.
The developers themselves recommend implementing low-level logic in C ++ as separate components, and the interaction of these components between themselves and the game world should be implemented using blueprints.

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question