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as if from the name itself it’s obvious what it is)
along with the game (Unity) is launched. whether it monitors the crash and tries to create it, the log and all that)
in principle, you can delete it, but it’s a very useful thing - to understand what went wrong for the player.
Here's another one from the release notes) for 2018.1...some kind of
Windows beta: Added a completely new, out-of-process crash handler for both the Windows Editor and Windows Standalone Player, improving reliability of error.log and minidump generation.
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