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Unity3d build for iOS weighs too much, why?
Colleagues!
Apk for android for example weighs only 11mb, today I compiled a build for testflight with x64 support and got a total weight of 47mb, why is that? can it be optimized?
Thanks to
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What version of Unity did you build? Have you used IL2CPP? In 5.1.1 or 5.1.2 versions, the build size was greatly reduced, maybe you need to upgrade. In general, for iOS, two binaries get into the assembly, one for x86 and the other for x64, so the ipa size is larger. You can also see what gets into the build , maybe you grabbed too much.
Use the LZ4HC compression method in BuildSettings to build on IOS.
My build size has decreased 10 times, from 1.2GB to 123MB
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