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Unity rpg inventory, implementation?
Greetings!
At first I tried to write inventory myself - some kind of game came out, although formally it was inventory.
I reviewed a bunch of tutorials - everyone has the same principle, but everyone has their own implementation + I didn’t find the full functionality I needed in any of them.
I decided to ask you for help.
We need an inventory system in which:
1. There is a player's backpack
2. There are "backpacks" with dropping enemies and chests.
3. There are quick slots from which various items are activated
. 4. There are weapon and clothing slots. When hitting objects in which various actions occur, such as changing weapons and adding characteristics.
I hope someone has links to good articles / videos / examples, or someone can explain at least pseudo-code how to implement it all, in the most ideal case, of course, everything on Sharp is better)
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Greetings! You need to eat semolina. At first I tried to eat it myself - some kind of game came out - although formally I ate it, but I got smeared all over in it.
I reviewed a bunch of tutorials on how to eat semolina - everyone has the same principle, but everyone eats differently - someone brings a spoon sideways, someone generally eats with their left hand. And I need to eat through a straw - I did not find such functionality.
I hope someone has good articles \ videos \ examples, or someone can explain how to eat porridge through a straw, ideally in Polish.
The normal answer is: no one will write anything to you, because you have your own architecture, your own valid libs and everything is your own, and it's expensive to get into someone else's architecture.
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